My friend Jhoel and I launched Fluffy Skies under Looper Studios in 2016. It was my first product, and it still means a lot to me. Ten years later, I wanted to bring it back with the original graphics, music, and gameplay.

We were in our first year of college, learning C++ in Programming 170. We wanted to start a mobile games venture that combined our new programming skills with Jhoel’s designs. We launched it to friends and family, dealt with crashes, and listened to their feedback. Watching something we built come to life and seeing other people use it reinforced that we could make things.

It’s funny. The original took us six months to build and launch. This time, Astra rebuilt and launched it in less than ten minutes.

The original code was far from production quality, but it worked and we released it. Along the way, we learned about mobile development, game physics, ads, distribution, and storage. We got beyond the main() applications we were writing in class and built something people could actually use. Those lessons carried into later projects. I say it was a win.

It’s a personal reminder that it doesn’t need to be perfect. Build forth and conquer.

Play Fluffy Skies.